Archive for the ‘Gamestorming: A Playbook’ Category

Interview with Adobe CS Extraordinaire Deke McClelland and my Lovable, Slave-Driving Editor

Interview with Adobe CS Extraordinaire Deke McClelland and my Lovable, Slave-Driving Editor

Friday, July 23rd, 2010 - Filed under Appearances & Interviews, Gamestorming: A Playbook, Lights in the People Tunnel, Visual Thinking

I like to make the most of my work trips around the country, and evidently my editor at O’Reilly, Colleen Wheeler, likes me to do that as well. So while I was returning from a presentation on The Doodle Revolution, she asked me to interview on Martini Hour with she and her co-host, Deke McClelland, [...]

Why Knowledge Games Work

Why Knowledge Games Work

Monday, December 7th, 2009 - Filed under Gamestorming: A Playbook, Visual Thinking

The way humans gain the lion’s share of what we know is through a slow process of gathering informational knowledge – accumulated layers of additive information based on years of exposure and experience. For example, my knowledge of Spanish is informational knowledge. I learned it through years of listening to Spanish speakers and eventually formalized it [...]

Temporary Cover for Knowledge Games!

Temporary Cover for Knowledge Games!

Wednesday, December 2nd, 2009 - Filed under Gamestorming: A Playbook, Graphic Facilitation, Graphic Recording, Visual Thinking

Nothing like seeing a prospective cover for your book makes you feel inclined to start churning chapters out! (I hope it’s having the same effect on my co-authors.) Ladies and gentleman, I’m thrilled to show you for the first time the cover for the magnum opus that Dave Gray, James Macanufo and I have been [...]

Knowledge Game: Value Teaser

Knowledge Game: Value Teaser

Wednesday, November 18th, 2009 - Filed under Gamestorming: A Playbook

NAME OF PLAY: Value Tease Object of Play: To unearth employee perception of the deep values that underly an organization, an initiative, a system-wide change, or any other topic. # of Players: 5 – 10 Duration of Play: 30 minutes How to Play: Before the meeting, decide the topic around which you want players to [...]

Knowledge Game: Show and Tell for Grown-ups

Knowledge Game: Show and Tell for Grown-ups

Tuesday, August 25th, 2009 - Filed under Gamestorming: A Playbook, Visual Thinking

Dave Gray, James Macanufo and I are working on a book with O’Reilly, Inc. and I’ve decided to blog about some of the content as I create it. So what you see above is a graphic archive from a visual-thinking version of Show and Tell. Most people think Show and Tell is for kids but [...]

The Look for the Book

The Look for the Book

Tuesday, August 4th, 2009 - Filed under Gamestorming: A Playbook, Visual Thinking

So I’m co-authoring a book with Dave Gray and James Macanufo (its personality and purpose are under wraps right now). But I’ve been working on the aesthetics of the visuals all day, trying to establish a look that’s accessible, and so far all I’ve accomplished is a temporary loss of mojo. This is largely due [...]